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Even though both Americans and Sharahadans want to do business with each other, there are some substantial barriers present based on their cultural behaviors and communication barriers. The author, Phil Darg, has generously agreed to allow globalEDGE to make this exercise available for download at no charge for educational purposes only.
Last reviewed by globalEDGE on: The intercultural exercise allows participants to experience and adjust to different cultural communication patterns and to recognize some of the intercultural barriers in today's global business environment. The Americans, ignorant of the host culture, must communicate with the Amberanans in an acceptable manner to succeed in their quest.
A Visit with the Amberana is an intercultural exercise that explores verbal and non-verbal differences, as well as cultural values. October 26, Academy of Management Interactive Teaching Tools and Methods The Academy of Management provides interactive teaching tools and methods for those interested in the field of international management.
The site contains exercises for teaching and learning in different countries including India, Thailand, and Germany as well as other regions. Other exercises and case studies pertaining to management on a global scale are also provided.
Three company executives travel to Tijuana, Mexico, to investigate the possibility of outsourcing some or all the manufacturing to a maquiladora. The purpose of the exercise is to teach cross-cultural negotiation strategies. The materials for teachers and students are available for purchase on the site.
October 26, BaFa' BaFa' BaFa' BaFa' is an intercultural simulator created to educate participants on the effects that culture plays in every person's life. It requires a minimum of 12 players.
October 26, Using a simple card game, Barnga aims to communicate that despite many similarities, people of differing cultures perceive things differently or play by different rules.
This simulation is available for purchase. October 26, Brief Encounters Brief Encounters is a role-playing game that helps players develop an understanding of how culture impacts the behavior and perception of others. This game will help players learn how to describe and recognize cultural differences through behavior, how culture influences the way we view the behavior of others, and how to communicate with others despite cultural norms.
October 26, Carpenter Strategy Toolbox - Global Alliance Game Carpenter Strategy Toolbox lists instructions for the Global Alliance Game which teaches the importance of international trade and relations between countries. Complete step-by-step instructions for the simulation is provided as well as a downloadable file for all the materials required by the Global Alliance Game.
Information on how to debrief the simulation is also given on the site. October 26, Global Challenge is an online business simulation game where teams representing mobile telecommunication companies compete by making international business strategy decisions in different areas of international business management.
Free registration is required for first time users. October 26, CountryManager CountryManager is designed for students taking courses in international marketing or business.
The simulation is based on deciding the best way to enter either the Latin American market or Asian market with a toothpaste brand management team.
Participants must decide which country to enter, which channels to motivate, how to communicate best with the customer, and which SKUs to offer. After building operations in one country, expansion into additional countries is the next step.
A Faculty ID is required to view the full copy of the case. January 17, Cultural Detective A dynamic, situation, and values-based series of training tools, Cultural Detective encourages participants to develop intercultural competence in themselves and their organizations.
Cultural Detective participants identify and explore a culture using key values as "clues" to solve cross-cultural "incidents" or mysteries and develop practical strategies for enhancing intercultural collaboration.
Around sixty culture-specific and topic-specific versions are available for purchase in the online store. October 26, Diversophy Diversophy is a set of intercultural training games for several different countries, designed for teams of 3 to 8 people playing simultaneously. Players are tested on cultural facts and appropriate behavioral choices and have the chance to share their own background and experiences with diversity or intercultural challenges, get advice about the culture they are exploring, and explore the risks of living or working in a new environment or with people different from themselves.
Training games are available for purchase on the site. October 26, Econland The Econland game simulates the effects of macroeconomic policy decisions on a country.
In the game, the user makes monetary and fiscal policy decisions in order to manage the economy of a country that faces the ups and downs of the global economic environment through a seven-year business cycle.
Econland also provides a range of macroeconomic learning resources, including a weekly online economics newspaper, a quiz, and a discussion forum. While access to the Econland game is only available for a fee, several of the learning resources are available free of charge. October 26, Ethics Game The Ethics Game is a suite of online simulations that can be incorporated into a wide range of business classes.
Three of the "Hot Topics" simulations feature an international focus including an exercise on the Foreign Corrupt Business Practices Act. The simulations stress the importance of team-building and help users make ethical choices in a globally complex world.
Free demos can be scheduled, however, all simulations require purchase after the demo expires. EIMSO consists of two dynamic software programs: Export Management System Online and Import Management System Online, each of which consists of four modules covering various topics related to export and import management.
A five-week free trial is available, but a paid subscription as a student, instructor, or business is required to access the full resources.Developments In Business Simulation & Experiential Learning, Volume 24, USING THE INTEGRATIVE INTERNATIONAL SIMULATION INTOPIA MARK IN A CONCENTRATED MBA CURRICULUM Ronald S.
Barden. Georgia State University ABSTRACT This paper chronicles the development, conduct, and initial evaluation of a course, which used thealphabetnyc.com · Round Table on Information Access for People with Print Disabilities facilitates and influences the production and use of quality alternative formats for people with print disabilities by optimising the evolving Round Table body of knowledge.
Round Table has a broad membership of education, government, business, alternate format producers, community and alphabetnyc.coml/events/round-table-on-information-access-for. Intopia Business Simulation - Finance Executive. June – August Based on the research, recommendations and presentation of the plan, my team was awarded a grade of A.
Team members: Daniel Casal, CRM, Melissa Ouzas; Organizations. uOttawa Student Investment alphabetnyc.com://alphabetnyc.com?trk=pub-pbmap. · INTOPIA: Applied Competitive Strategy MHR Autumn The main course focus is on the international operations business simulation INTOPIA and your Each company will give a comprehensive company presentation near the end of the quarter.
Each company must keep a (rather informal) log or diary of deliberations, work papers, and alphabetnyc.com Invited audience members will follow you as you navigate and present; People invited to a presentation do not need a Prezi account; This link expires 10 minutes after you close the presentation; A maximum of 30 users can follow your presentation; Learn more about this feature in our knowledge base articlealphabetnyc.com You received this message because you are subscribed to the Google Groups "Intopia Business Game Group" group.
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